I’m going to help you get an idea for some fairly advanced EQ, Compression, and FX techniques that you can apply on your own, which should also help you understand fundamentally how to create a great mix. All of the specific settings I’m recommending are my own personal preference – they are by no means the “standard” or “correct,” but should give you an idea of what you can go for when you mix. This article – Part 1 – will focus on EQ. Part 2 will focus on dynamic processing and time-based effects.
Equalization (EQ) – The Golden Rule: Cut before you Boost
Always cut before you boost. Think about it this way – you want to cut out the nasty, keeping the sweet. If you boost too much, you’re keeping the nasty, and adding a little sweet, but hearing mostly the nasty. You’re raising the noise floor when you boost. Any audio processor is going to color or change the tone and quality of whatever audio is fed through it. Equalizers sound better if you attenuate frequencies rather than raising the gain.
Search and Destroy: Find the bad frequencies before you cut them
A quick way to find bad frequencies (whether it’s from the room
acoustics, sibilance, the instrument, or an electronic issue) is to
boost a specific frequency with a sharp Quality Factor* (8 to 10) very
harshly (boost it 10dB) and listen. While you have that boosted, change
the frequency and search around to find the offending frequency. Once
you’ve found it, try softening the Q (maybe 3 to 7), then gently
cutting until you can’t hear that frequency standing out any more. You
could also reverse that and cut it 10 or 20 dB, then slowly raise it
back up until you barely hear it. You might use this technique to find
a ringing in a snare drum – and you might want to make a note of the
frequency (say it’s 185 Hz), then also check for the ringing at the
harmonics of that same frequency (double or half the Hz, so check 92.5
Hz and 370 Hz).
Quality Factor = Q
*The Quality Factor (Q) defines the sharpness of the band of frequencies affected by an equalizer. A lower number widens the band while a higher number narrows the band.
Snare – Use a high pass filter around 100 – 150 Hz, because there are generally no frequencies generated by the snare drum below that threshold that you need. Try gently cutting the mid-range (around 600 Hz) with a wide bell curve (Q of .5 to 2) to take out some of the harsher noises in this range that aren’t always frequencies most prominent in the snare drum. Sometimes you still want to feel the weight of the snare, which you can do by leaving a little low end around 150 Hz to 300 Hz. That crack you want in the snare is usually between 1 kHz and 4 kHz, depending on the snare drum. Try boosting 3.5 kHz to get more crack…but don’t have a crack attack!
*For that epic 70’s & 80’s snare sound, try scooping a big chunk of the mids out (600 Hz) leaving that low end and the crack.
High Tom – Use a high pass filter around 50 Hz to 80 Hz, or even higher. Toms are tricky – sometimes they sound great without any tweaking, other times it’s a much-needed fix. Try cutting around 500 or 600 Hz with a soft Q (1 to 3) to take out some of the “nasty” box-like sound. Boost that frequency first so you can hear what sort of “nasty” I’m talking about. The slap/crack of the high tom might be around 3.5 or 4 kHz, so you can boost that with a sharp Q (similar to the slap of the kick) to help the top end cut through the mix. The sweet spot in the low end is entirely dependant on the tom, but is usually around 150 to 300 Hz.
Low Tom – Only use a high pass filter if the floor tom is too bassy, and then use it around 50 Hz. Similar to the kick, cut around 200 or 250 Hz to attenuate that boxy sound, then subtly boost (if needed) 3.5 kHz to help the attack/slap cut through the mix.
High Hat – Use a high pass filter starting anywhere from 200 Hz to 450 Hz. You only really want the sweet, smooth, and bright frequencies between 800 Hz and 10 kHz. If you’ve got a harsh sounding hat, try cutting 1 or 2 kHz with a medium Q (3-6).
Overheads – If you’re just going for the cymbals, cut most of the other drums out by using a high pass filter around 200 Hz to 400 Hz. Sometimes you’ll want to gently attenuate (cut) 600 Hz with a wide Q (.5 to 2) to soften those harsh mid frequencies not always favored in drums.
Acoustic Guitar – In a full band mix, you want the acoustics to really pop out of the mix, and the best way to do this is to cut off all the baggage – so use a high pass filter as low as 100 Hz and up as high as 400 Hz (use your own judgment, all acoustics are different). You should also look for frequencies in the lower mid-range that are excessively boomy or humming (most acoustic guitars have a natural resonance – a frequency at which they vibrate/reverberate the most). Before you boost 3 kHz – 10 kHz to get that sparkly you want, try cutting the low end and mid range more with a wide EQ band.
Electric Guitar – For rhythm guitars, you want to keep some of the warmth and power of the low end, but you still want to get rid of the unnecessary rumble deeper down. Try using a high pass filter around 100 Hz. For lead guitars, try using a high pass filter up to 150 Hz or 200 Hz. Start low and raise the frequency until you hear it begin to affect the center of the tone, then back off (lower the frequency) to where you can’t tell the difference. You might not be able to hear the lower frequencies you’re cutting out, but you are cleaning up your mix! This allows more room for the kick and bass guitar in the low end without the guitars muddying up everything.
You may have noticed I didn’t mention anything else besides the high pass filter when mixing electric guitars… That’s because I believe it’s better to go for a great tone with the amp and mic placement than try to fix it with EQ. I rarely use more than a high pass filter on my electric guitars.
Piano – Another instrument similar to an acoustic guitar in a full band mix – you want it to pop above everything else, and be able to mix it fairly low and still have it stand out. Use a soft, but generous high-pass filter between 100 Hz and 200 Hz. To help the attack of the keys sit above your mix, try gently boosting anywhere between 1 kHz and 5 kHz.
Bass – Your bass guitar should be married to your kick drum. It should sound as though the kick drum is your bassist thumping his strings – the attack at the front of every hit. To achieve this, you should find what frequency your kick is centered on and carve out that frequency in your bass guitar (cut about 5 dB and see what it sounds like) to make space for the kick. To get rid of the boominess of a bass guitar, try cutting between 80 Hz and 150 Hz. Cutting to carve out that space for the kick drum will help control a boomy bass as well. If you want to add a little presence (brightness) to your bass, try boosting sharply on a frequency between 1kHz and 3 kHz.
If you want to hear examples of songs I’ve mixed of various genres (if you don’t trust me), go to www.jakehartsfield.com and click on the DP logo.
Your ears are your greatest tool. Listen to a lot of music and try to imitate the sounds you hear when you’re mixing. Play a song with a great drum track or lead vocal through your speakers, then immediately switch back to your mixing software and try to replicate that sound – try to hear and find how sharply they EQ’d the instrument, which frequencies stick out, and which sound the sweetest to your ear.
Happy Hearing!